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Publikováno v:
Tazkiya, Vol 9, Iss 1, Pp 29-39 (2021)
Increasing cases of gamers in Indonesia reaching 34 million and addicted users to games have an impact on physical and psychological conditions. These phenomena need suitable intervention and government concern. Many alternatives can be an option. Th
Autor:
Gazi Gazi, Fadhli Anwarsyah
Publikováno v:
Tazkiya, Vol 5, Iss 2 (2019)
This research aims to determine the effect of loneliness, self-control, self-esteem against cyberbullying to UIN Syarif Hidayatullah Jakarta student. Researchers used quantitative approach with multiple regression analysis techniques. Population and
Autor:
Yunita Faela Nisa, Nurul Aini
Publikováno v:
Tazkiya, Vol 5, Iss 1 (2019)
This study was conducted to determine the significance of the influence of related variables email (the email work importance, email volume, email management tactics, email overload), type D personality and demographics (gender, occupation, age) agai
Publikováno v:
Tazkiya, Vol 3, Iss 1 (2019)
Burnout is psychological symptom on individuals who do withdrawal from his work which happen due to inability of individuals to respond to demand. This psychological symptom marked with three main aspects, those are emotional exhaustion, depersonaliz
Publikováno v:
Tazkiya, Vol 2, Iss 1 (2019)
This study aimed to examine the effect of emotional intelligence and attachment styles to the career decision making on SMAN 36 Jakarta. This study used a quantitative approach with multiple regression analysis. The sample totaled 237 high school stu